Muziris. A bustling port town on the Malabar coast of India. A central point for trade between several empires – the Phoenicians, the Persians, the Greeks, the Egyptians, and the Romans. Traders come from miles around to trade for goods of all kinds – foods, spices, semi-precious stones, silks, and linens.
Merchants of Muziris, from designer John Clowdus, is a two-player card game where players take on the roles of merchants gathering goods from the supplier to sell at their stands. Each card features one of ten goods, each with its own scoring set and special ability. The supply will hold four goods each turn. Players will use two characters on their turn to perform actions. The Merchant will let you add a card from the supply to your hand. The Advisor allows you to activate the special ability of one of the cards in the supply. Draw more cards with the Beggar. When you’ve collected the necessary goods, use the Customer to fulfill an order. When a set number of orders have been fulfilled, players will score for their sales, add any bonuses they have received during the game, and the player with the most points is the winner.
“I designed Merchants of Muziris to have a light and approachable theme, set against a dynamic and colorful backdrop. My goal was to present a simple ruleset, fluid mechanics, and difficult choices; all in a game that was appealing to gamers of any level. I’m very excited for this game to reach a larger audience, and player count, through publication with Kolossal Games.”
— John Clowdus, designer of Merchants of Muziris
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