It is our pleasure to announce that we have signed No Dawn, from designer J.B. Howell. Hordes of goblins and other terrifying beasts of the land are attempting to lay waste to the city. The various militia inside is mounting a defense in an attempt to make one final stand to save the land that they love.
In No Dawn, each player assumes the role of one of these militias, defending the city from the relentless onslaught of goblins, ogres, hill giants, and other creatures who are bent on destroying the final stronghold for mankind. No Dawn is a scenario-driven cooperative game that introduces unique twists to the common mechanisms of worker placement and deck building. Players can partner up on worker spaces to assist in tasks such as recruiting others in the city to the fight, repairing damaged supply lines, and gathering food.
No Dawn introduces a unique threat level mechanism that increases the difficulty of the game as it progresses. This mechanism forces players to make tough decisions about how fast they want to complete their scenario objectives. Complete the scenario too soon, and players may lose cards that could prove valuable assets for future scenarios.
No Dawn has been slated for a Q3 2018 Kickstarter campaign.