The Kolossal family continue to grow! Today, we announce the signing of Solstice: Fall of Empire, from designer Grant Rodiek (Cry Havoc). The ruling house of the empire is in decline and in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold and cunning enough to grab power for themselves.
However, this is a nuanced conflict, one where diplomacy cuts just as sharply as the weapons of an army, but half as so as the assassin’s blade. There are wheels within wheels and machinations beyond your view.
We will be rebranding this unique card game of secret unit deployment and card drafting as Solstice: Rise of Empire. Solstice: Rise of Empire builds on the existing mechanisms of Solstice: Fall of Empire by adding Homeworlds (with variable player powers) for each player, less secret information, additional win conditions, and varied planet effects that can grant additional special abilities to players.
Every round, players draft a hand of cards, choosing a mix of their cards, their opponents’, and powerful Events. The key is building a viable strategy with your own cards and events while denying key cards from your opponents. Then, cards are played to the Planets, with no more than two of these cards per Planet being played face-down. Players are forced to make decisions with imperfect information gained during the draft and by reading your opponents. Finally, the cards are revealed and resolved. In most cases, players want to be the Strongest or Favored faction to score Victory Points.
Solstice: Rise of Empire will launch on Kickstarter in Q2 of 2018.