In the last developer diary entry, I shared a broad stroke perspective on what it has been like to work on Western Legends. As we are a mere two weeks away from launch, I wanted to further elaborate on one of my very favorite mechanisms in the game: the Marshal and Wanted tracks.
At a glance, these two tracks appear very much the same. There are nine spaces, each of which offers rewards of one kind or another. They also offer endgame LP, or Legendary Points, which is a fancier way of saying victory points. But the similarities end there. They are very different styles of play with very different options, objectives, and limitations. To boil it down to its purest form, it’s the choice between upholding the law and breaking it.