About Us

Vision Statement

Our Vision:

to be a large publisher with a passionate team of people who love their jobs making amazing, diverse, accessible, inclusive games and to have a direct relationship with our customers.

Our Mission:

to create memorable experiences for families and friends to connect and to give designers and artists the means for their creations to shine in a welcoming and collaborative environment.

Our Principles:

We push game mechanics, art, and presentation above industry standards.
We make our games easy to learn and inclusive.
We strive to create a direct relationship with our community.
We provide a white glove level of service to our community of gamers, artists, designers, and reviewers.
We challenge each other to always improve.

The Team

Creative Director

Favorite games:

Dominant Species, Arkham Horror: the Card Game, Netrunner

Gateway into the hobby:

Magic: The Gathering was my first big introduction into the hobby. I made the transition into the wider board game universe with Arkham Horror 2nd edition and 7 Wonders.

If I could game with anyone:

I like to play games with people who aren’t aware that there are things beyond the kid classics like Clue, Monopoly, and Risk. You can always tell when you’ve got a new gamer hooked.

Operations Manager

Favorite games:

Cooperative games, and solo games tend to be my favorite. Growing up, I always enjoyed split-screen video games. When those died off, board games filled that void.

Gateway into the hobby:

It was definitely Arkham Horror. My friends and I pulled it off of the demo shelf after a Magic: the Gathering tournament, and I ended up buying a copy to bring home.

If I could game with anyone:

I’d love to have played Codenames with Robin Williams. Can you imagine some of the clues he would give?

Developer

Favorite Games: Oh I got a smorgasbord of favorite games, each of which I have set aside for the right occasions. Mage Wars is my favorite for when I want an epic 1v1; Scythe is my go-to multiplayer competitive strategy game; Spirit Island is my go-to casual cooperative game; and Pathfinder Adventure Card Game is my got to cooperative game for my dedicated friend group. And Magic: The Gathering has taught me so much about game design I would be remiss not to mention it.

Gateway into the Hobby: Weirdly enough, it was from the last place you’d expect: School projects. In elementary school, whenever we had a project to make something for a presentation, we were given the option to make a board game. No one ever took that option, probably because it was harder than making a poster, but I was always drawn to it. Even back then, I loved the challenge of translating the essence of a particular subject into gameplay mechanics. Not saying I was good at it back then! I mostly just designed roll and move games at that point. But that was when my love and appreciation for board games sparked.

If I could game with anyone: It would likely be Mark Rosewater. Even at a young age I would always look forward to Mark’s “Making Magic” articles on the Magic: the Gathering website, where he would go into the process and concepts behind good game design, from the lens of one of the head designers of Magic. I learned so much from those articles over the years, so I would love to game with him and pick his brain.

Social Media Manager/Customer Service Manager

Favorite games: Quacks of Quedlinburg, Awkward Guests, Wingspan, (Recently: Lost Ruins of Arnak, wow)

Gateway into the hobby: As a kid, it was 13 Dead End Drive, as an adult, it was Small World and Pandemic.

If I could game with anyone: Any deduction game with Sherlock Holmes OR Charades with Meryl Streep. COULD YOU IMAGINE?