2 – 4 players | 20 – 45 minutes

Imperius, from acclaimed designer Grant Rodiek, builds on the existing mechanisms of Solstice: Fall of Empire by adding asymmetrical factions, less secret information & varied planet effects that can grant additional special abilities to players. The world is brought vividly to life by the talented team at Gong Studios.

The ruling house of the empire is in decline & in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold & cunning enough to grab power for themselves. However, this is a nuanced conflict, one in which diplomacy cuts just as sharply as the weapons of an army, but only half as sharp as the assassin’s blade. There are wheels within wheels & machinations beyond your view.

In Imperius, players represent powerful houses, each seeking to ascend to the throne. Every player has the same six cards, which provide strength, favor, victory points & bonuses. Unfortunately, the path forward is shrouded in fog, forcing players to manage the uncertainty of the times. Every round, players draft a hand of cards, choosing a mix of their cards, their opponents’ & powerful events. The key is building a viable strategy with your own cards & events while denying key cards to your opponents. Then, cards are played to the planets, with no more than two of these cards per planet being played face down. Players are forced to make decisions with imperfect information gained during the draft & by reading your opponents. Finally, the cards are revealed & resolved. In most cases, players want to be the strongest or most favored faction to score victory points.

Kolossal Games Bringing Terrors of London to Tables Everywhere

  London in the late 1800’s. A city of contrasts. New development and construction interspersed with overcrowded slums. High class and high society against a backdrop of the impoverished. The air is heavy and foul-smelling due to poor sanitation and coal stoves. The once-lovely Thames River has been contaminated with raw sewage, and even the […]

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Illustrator Spotlight: Manthos Lappas

Welcome to a new installment of Illustrator Spotlight. In Illustrator Spotlight, we take a look at artists and graphic designers working on our titles. Today we are talking with Manthos Lappas. Manthos is the illustrator for Omen: Fires in the East, coming to Kickstarter in March 2018. Join us as we learn a bit more about […]

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Introducing Combo Fighter and Plotmaker Games – Powered By Kolossal

I am excited to announce a new branch of Kolossal Games called Powered by Kolossal and with it our first partner Plotmaker Games. Powered by Kolossal is a way for us to bring even more incredible games to life utilizing our expertise with the Kickstarter platform in partnership with unique publishers seeking to bring their games to a wider audience. We […]

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Kolossal Games Adds Merchants of Muziris from John Clowdus

Muziris. A bustling port town on the Malabar coast of India. A central point for trade between several empires – the Phoenicians, the Persians, the Greeks, the Egyptians, and the Romans. Traders come from miles around to trade for goods of all kinds – foods, spices, semi-precious stones, silks, and linens. Merchants of Muziris, from designer […]

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Across the Board Features Western Legends in “Something New”

In episode 24 of Across the Board, Dan and Ryan discuss replayability in board games and welcome Jamey Stegmaier as their special guest. In this episode's "Something New" segment (59:50), Dan discusses Western Legends. "It's an adventure. There's a lot of story in it, but it's not linear - which is another thing I like. You can win [...]
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