2 – 4 players | 20 – 45 minutes

Imperius, from acclaimed designer Grant Rodiek, builds on the existing mechanisms of Solstice: Fall of Empire by adding asymmetrical factions, less secret information, and varied planet effects that can grant additional special abilities to players. The world is brought vividly to life by the talented team at Gong Studios.

The ruling house of the empire is in decline and in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold and cunning enough to grab power for themselves. However, this is a nuanced conflict, one in which diplomacy cuts just as sharply as the weapons of an army, but only half as sharp as the assassin’s blade. There are wheels within wheels and machinations beyond your view.

In Imperius, players represent powerful houses, each seeking to ascend to the throne. Every player has the same six cards, which provide strength, favor, victory points, and bonuses. Unfortunately, the path forward is shrouded in fog, forcing players to manage the uncertainty of the times. Every round, players draft a hand of cards, choosing a mix of their cards, their opponents’, and powerful events. The key is building a viable strategy with your own cards and events while denying key cards to your opponents. Then, cards are played to the planets, with no more than two of these cards per planet being played face down. Players are forced to make decisions with imperfect information gained during the draft and by reading your opponents. Finally, the cards are revealed and resolved. In most cases, players want to be the strongest or most favored faction to score victory points.

Imperius builds on the existing mechanisms of Solstice: Fall of Empire by adding asymmetrical factions, less secret information, and varied planet effects that can grant additional special abilities to players.

Welcome to Kolossal Games

Hello and welcome to Kolossal Games. We decided to write a blog and thought a great way to start off would be to introduce ourselves and what we do here. We are a U.S based team founded by Travis R. Chance (formerly of Action Phase Games and Indie Boards and Cards), publishing high-quality games for […]

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