2-4 Players | 30-60 Minutes

The fields are alive. Butterflies are vying for control over the flowers in the meadow. Hummingbirds hover nearby, darting from flower patch to flower patch. Mantises attempt to prevent the butterflies from staying too long on any one flower. And, all these creatures are trying to avoid the deadly wasps.

In Papillon, players compete to build flower gardens to attract the butterflies fluttering throughout the meadow. The butterflies they attract are used to determine control of the individual flowers. Control awards points. After eight full rounds of play, the player with the highest total score wins.

Papillon uses a combination of tile-laying (for building the gardens), area control (for determining who controls the individual flowers on the shared flower board) & secret scoring objectives (with a hint of set collection) to create a quick-playing, light game for all ages. A fair amount of strategy and planning hides behind simple rules & easy-to-learn gameplay.

Papillon comes from the creative mind of J.B. Howell (No Dawn).

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